Scott Greenway - Lighting Artist
Lighting Stills:
Resume:
Click to download resume (Microsoft Office 2007)
Work Experience:
Lighting Artist
Naughty Dog
Sept 2012-Current
Senior Lighting Artist
Insomniac Games
July 2011-Sept 2012
Lighting Artist
Insomniac Games
June 2007-July 2011
Cinematic Lighting Artist/ Shading TD
Sony Computer Entertainment America
Sept 2006-May 2007
Shipped 5 next-gen AAA titles:
Resistance 3(2011)
Ratchet & Clank Future: A Crack in Time(2009)
Resistance 2(2008)
Ratchet & Clank Future: Tools of Destruction(2007)
Lair (2007) (Fully CG Cinematics only)
Specialties:
Environment and character lighting. Proprietary engine lighting and development. Node based shader creation. Maya and MentalRay lighting and rendering. Real time cinematics lighting. Atmospheric and optical effects, gobo/cookie effects, simulated bounced light and mental ray baked global illumination. Static + dynamic separate lighting systems. MentalRay subsurface-scattering.
Led a lighting team to research and test new lighting technology for a new engine built from the ground up in-house.
Lit every cinematic for Resistance 3 that was done in-house. (23 minutes 41 seconds of cinematics.)
Additional Skills:
General competency with modeling and texturing in Autodesk Maya (A few instances of this overlap include modeling and texturing numerous light fixtures used in the final game.) Extensive look-development for shading and other aspects of art departments and coordination with lighting. Led a team to develop MentalRay subsurface-scattering shading for cinematic characters. Expert knowledge of Perforce as well as Temerity Software's "Pipeline" production control application. Houdini procedural modeling, UNIX shell scripting experience. Excellent communication organizational and team-leading skills.
Email: sgreenway@gmail.com
IMDB: http://www.imdb.com/name/nm2699990/
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